Hey what’s good fam, here with a video on the new Maschine 2.3 software update. In this video I go over some of the new software enhancements that are geared more towards specific workflow tasks. I’m not focusing on the new fx or instruments, but some of the things that I feel enhance the usability […]
mapping
Maschine 2 Mapping Custom Plugin Parameters
Hey what’s good MT Fam? Got a question about how to map parameters for third party plugins, or how to setup your own mapping for plugins in general, so I wanted to do a quick video to show you the process in Maschine 2. It’s pretty flexible once you know where to look and how […]
Maschine 2.0 how to map custom Kontakt parameters to the knobs on your controller
So if you use a lot of Kontakt libraries there may come a time where you want to setup an instrument to be controlled and ultimately automated in Maschine. There’s a few steps you have to follow to be able to map custom parameters properly, but you know we will make sure you understand how […]
Understanding the sampler zone map section in Maschine 2.0
There have been some improvements to the way you map and layer samples in Maschine 2.0 One of the main things in my opinion is the way you can view your samples in a list for quick layering. You also now have the ability to audition your samples from the keyboard in the map area […]
Map Maschine to trigger pads in Studio One Impact
Hey so I had some questions about setting up the Maschine controller to play samples in Studio One’s Impact, and as I was putting it together I decided to break it out into separate videos. This tutorial will show you how to setup your own new basic template for triggering sounds in Impact. But I’m […]
How to build a drum kit on a single pad
Yo what’s good MT Fam! This is just a creative way to use Maschine’s sampler to build an entire drum kit on a single pad, similar to drum kits in Kontakt, keyboard workstations, etc. This is useful if you plan to process your drums all together, and don’t need separated drum hits. *access instantly when […]