This video in the software interface overview series takes a look at the header and explains some of the basic controls you will use when operating Maschine This includes the transport areas, file menus, volume control, swing, cpu meter, and other general functions that you need to be aware of when using the product. *you […]
Basics and Getting Started
These tutorials will help you get started with the basics and understanding the core functionality of Maschine.
How to apply swing to the master, group, and individual sounds in maschine
This quick tutorial shows you how to apply swing or groove settings to the master output, individual groups, or even individual sounds within the maschine sequencer. The ability to apply swing to individual sounds is a new feature that came in Maschine 1.6 Swing allows you to shift and pull the groove of your tracks […]
How to sequence your first beat in maschine
This tutorial shows you how to get started by creating your first beat in Maschine. We go through how to start a new pattern, setting the length, adjusting the grid, and starting the sequencer. I show how to get a count-in, start the metronome, and quantize your beat after the fact. This should help you […]
exploring the Maschine control view area
This maschine tutorial video in the software interface overview shows the various tools found in the control area, this area is where most of your sound design, creation, and manipulation will take place so it’s a good idea to be very familiar with it The control area was changed a bit in Maschine 1.6, please […]
MPC to Maschine tutorial: understanding sounds, samples, and keygroups
This is part of a series of tutorials that helps people moving over from the Akai MPC to Maschine. This free tutorial explains some of the terms and ideas that may seem different, but can really be quite similar if they are explained properly. This video deals with sounds, samples, and keygroups as it relates […]
Maschine hardware controller overview
This is a basic tutorial going over the hardware controller and explaining the various buttons and knobs. It is a good idea to get as familiar with the hardware as possible, as this adds to the workflow, speed, and ease of use for Maschine. The way the controller integrates with the software is really what […]