Sampling, slicing, and editing samples of course is a large part of what makes Maschine so fun Thankfully there have been some really nice workflow improvements in the editor tab of Maschine 2.0 One of the main options is the ability to choose a “selection range” which is independent of the play range. This options […]
Basics and Getting Started
These tutorials will help you get started with the basics and understanding the core functionality of Maschine.
Understanding the slice section in the Maschine 2.0 sampler
Sampling, specifically slicing, has always been a major part of Maschine. In Maschine 2.0 there have been a few changes in this area that make a bit more flexible. The ability to have your slice markers independent of each other means one slice doesn’t dictate the size or location of another. You also get better […]
Understanding the sampler zone map section in Maschine 2.0
There have been some improvements to the way you map and layer samples in Maschine 2.0 One of the main things in my opinion is the way you can view your samples in a list for quick layering. You also now have the ability to audition your samples from the keyboard in the map area […]
How to save your projects in Maschine 2.0
This is a simple file management thing but for those new to Maschine in general and not just Maschine 2.0 we want to make sure you understand all the options for saving your project. Now this doesn’t export your project as audio, this simply saves your project file so you can open and work on […]
Understanding the group, pattern, and automation control section in Maschine 2.0
Another one of the main section in Maschine 2 that you will be using is the group/pattern area. This is where all of your sequencing is done, and where all of your sounds/kits will appear. This is also the section where you can draw in or edit automation and modulation data. There have been a […]
Understanding the Maschine 2.0 Channel and Macro section
The channel or “control” area has changed a little bit in Maschine 2.0, but we will make sure you understand it. The channel area is where you control the master, group, and sound level parameters as well as where you load your effects and plugins. (though these can also be loaded from the Maschine mixer […]