Maschine Studio how to adjust project tempo from the controller

If you’re new to Maschine Studio you may be wondering how to adjust the tempo, especially if you’re coming from the MK1 or MK2 controllers. There is no tempo knob so to speak, there is a tap tempo button, and there is a jog wheel. In this quick video I show how tempo is adjusted […]

Maschine 2.0 creating and saving your own custom kits

Once you start working with Maschine you are going to come to a point where you want to save your kit you’ve been working on so that you can use it in other projects. The process in Maschine 2.0 is pretty much the same as in older versions of Maschine, and this video is mainly […]

Maschine 2.0 how to make your pads and chops cut each other off

One of the main questions I get about Maschine 2.0 is how to make your pads cut each other off since they removed the group polyphony setting. Many of us used this setting to quickly have our chops cut each other off as well as themselves. (really hope they bring this back) For now, you […]

How to export projects, sounds, and groups as audio files in Maschine 2.0

So what do you do once you have your project laid out like you want it in Maschine? Most of the time you want to turn it into an audio track or tracks. In Maschine 2.o they have added some features that make it much faster to get everything out of your projects as audio […]

Using the sample record and sample history tab in Maschine 2.0

The main place you will be handling all of your sampling is from the record tab in Maschine 2.0 This is where all of your input is taken, where all of your sample history is stored, and where you start for editing and manipulating your sample content. It’s pretty similar to the original Maschine software […]

Understanding the sample edit section in Maschine 2.0

Sampling, slicing, and editing samples of course is a large part of what makes Maschine so fun Thankfully there have been some really nice workflow improvements in the editor tab of Maschine 2.0 One of the main options is the ability to choose a “selection range” which is independent of the play range. This options […]

Understanding the slice section in the Maschine 2.0 sampler

Sampling, specifically slicing, has always been a major part of Maschine. In Maschine 2.0 there have been a few changes in this area that make a bit more flexible. The ability to have your slice markers independent of each other means one slice doesn’t dictate the size or location of another. You also get better […]

Understanding the sampler zone map section in Maschine 2.0

There have been some improvements to the way you map and layer samples in Maschine 2.0 One of the main things in my opinion is the way you can view your samples in a list for quick layering. You also now have the ability to audition your samples from the keyboard in the map area […]

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