What’s up MT fam! Got something different for ya! This is part of my personal workflow, I like to sometimes limit myself to using one particular “workstation” style plugin just to challenge my creativity I wanted to share some of this workflow with my MT fam just to give you an idea into some of […]
How to use The Finger inside of Maschine
In this tutorial I’m showing how to use The Finger from Native Instruments inside of Maschine. Like the video I did using Stutter Edit, Maschine makes it very simple to use midi based fx and makes it fun to experiment. This shows the routing and how it operates in Maschine. *access this video instantly when […]
How to setup and use Izotope Stutter Edit inside of Maschine
Many have asked this question so I wanted to show it! This tutorial shows how to setup Stutter Edit or any other midi enabled fx inside of Maschine. Maschine makes this VERY easy and I LOVE using these types of fx in Maschine just because of how easy it is to route them. This video […]
Maschine Tutorial: Building kits from MOTU BPM and UVI sounds directly in Maschine
In this free maschine tutorial I show you how to access all the drum sounds from the MOTU BPM or any other UVI library directly in Maschine without having to open BPM. I show this using the free UVI Workstation and also explain why this provides a better workflow especially when wanting to build your […]
Maschine chopping and editing audio loops from BPM and UVI libraries
This is a follow up to the free maschine tutorial I did showing how to use UVI Workstation with Maschine to gain access to your MOTU BPM or other UVI library sounds. This allows much more flexibility than just opening BPM directly in Maschine, and since all the UVI libraries are encrypted in their native […]
Creating independent patterns when duplicating scenes
Before the 1.6 update, we were not able to create independent patterns when duplicating scenes. This made on the fly song creation a little bit more of a pain than it needed to be. Luckily NI listened and we can now do this. this tutorial shows how pattern duplication works in regards to duplicating and […]
Understanding and using the various pattern length settings
This may be a little more esoteric for many folks, in this tutorial I show what the different pattern lengths do, how to understand them, and where you may want to use them. I know most folks work in 1 bar pattern lenghts (the unit of the pattern) and just make patterns that vary from […]
Understanding the different scene playback, sync, and trigger settings
In this tutorial I show you the different options available for triggering your scenes. Specifically, how the scene sync settings work and what retrigger means. I go a little bit into the midi settings for the scenes as well, which gives you an idea of how you can use this to layout your performance in […]
Setting up your own custom multi fx
Maschine is pretty open when it comes to routing, and I find the best way to understand how a system works is to build something using the components of that system. So the best way to really get an understanding of Maschine and it’s fx is to build your own fx, routings, and multi fx! […]
Setting up parallel compression in Maschine using aux routing
There were questions on some tips and tricks for how to get your drums to bang or sound fatter in Maschine. One way of course is to use a compressor, another classic trick is parallel compression (sometimes called new york compression) when you mix the dry signal with the compressed signal of the track that […]