So we know Maschine has the MPC 60 and SP1200 emulation modes, but they can be very subtle if all you do is just turn them on.
They also sound different depending on what type of sample material you use.
In this video I want to show you how to really get that classic sampler sound, by working in a way similar to what we used to do on the older hardware samplers.
You’ll see through this video that the sp1200 has a much more drastic sound than the mpc 60…which is to be expected.
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I had no clue! Cool man thx I can see that adding color to tracks for a change up.
Yeah man, that’s how you actually “sample through” the vintage engines :), totally different sound that way, especially on the 1200 which is more extreme than the 60
This is not a trick, it’s a Gem! You got me wanting to pause on the beats and molest my Maschine for some hidden joules! Excellent!
Hahahahahaha! lol, enjoy.
Good!!! Tip!!! I tried it out today and was please with the sound. I’m definitely going to be using the vintage mode sp1200 more often now. Maschine For Life lol
No doubt fam glad you liked it!
Cool tip SJ, but for whatever reason, I always think the SP1200 mode sounds rubbish – no matter what material I put through it….it always ends up sounding a bit like a bitcrusher effect…
…which, really, is what it is, I guess! 😀 But it sounds really glitchy/grainy.
Just pitching up 6+ and resampling this rhodes sample REALLY heavily accentuated the effect….way too much sauce!
Also, when I resampled the pitched samples, my recordings all ended up quieter than the pad being sampled..what gives?
They shouldn’t be quieter should be the same when sampling internally, but yes, it will add alot of “noise” which is to be expected of a vintage mode. The Sp1200 was 12 bit and I think it was like 22.1 or 26.o4 Khz sample rate. So yeah it had a “gritty” sound. Also remember even the emulations will not reproduce the sound 100% so what may be desirable in the actual sampler may be too “noisy” when emulated.
Also, I found that whatever pad I was sampling from changed from one-shot mode to ADSR mode after I had resampled into another pad. No idea why that would happen – any ideas? BTW, have you ever messed with Decimort? I just ran a comparison between its emulations of the SP1200 + MPC60 vs. the Maschine ones – and boy – the difference is HUGE. The Decimort absolutely SLAMS your signal in both emulations….thankfully there are parameters that allow you to ease back on the effect. But it really is astounding how different the Decimort and Maschine emulations sound… I’m… Read more »
That sounds like a bug and I’ve heard about it before, hopefully it gets fixed in the next update. Yeah everyone has their own take when emulating old gear, it’s always interesting to see/hear the differences.
Hmmm…just spent the last hour messing with this – even pitching up to 6+, 12+, 24+ and 36+ to see what would happen – 24+ and 36+ pretty much turn your sound to mush, and roll off increasing amounts of high end. I found the +6 on both the NI MPC60 and SP1200 modes to sound nice on breaks – but goddamn! – the add SO much noise. I really like the character, lovely amount of grit, but I wonder how the hell anyone could layer many samples in either the old hardware or these emulations before ending up with… Read more »
Yeah lol, of course experimentation and moderation is the key, sounds really good on some content and not so good on others, so it’s just another effect/trick to add to the tool box when you want to change things up a bit 🙂
Definately.
Do you find that you only use the vingage modes on certain sounds – or right across entire productions?
I might have a play with some projects:
• apply vintage modes to everything, then bounce the result
• pitch and resample vintage modes, then bounce the result
• one ‘all clean’ version
Just to get a feel for how the noise/grit stacks up when you apply vintage modes to 5, 6, 7, 8 elements within a track.
Really appreciate these sort of tutorials though.
I honestly rarely use it, sometimes I use the sp1200 on drums or the mpc60 on hats/perc, but not often on samples unless I specifically want a more vintage/lofi effect.
To my ears, the SP1200 mode adds a very grainy, almost ‘old school video game’ like bitcrushing effect. It is a very distinct sound. I know that this is pretty hard to answer, but why don’t I hear this distinct tone when I listen to my old Pete Rock records? (or similar records produced in that same era) I understand that Pete’s audio will likely have been passed through outboard compressors and a mixing desk, which would further colour the sound – but if the initial sampling was done within a SP1200, wouldn’t it locigally exhibit the same ‘old school… Read more »
It wouldn’t sound the same because it depends a lot on the content being used as well as the fact that an emulation is not the exact same as the original box. Meaning, there’s tons of stuff that went into their productions, including the sample content and their own techniques. For instance, they would sometimes just sample the small parts they need directly into the box instead of sampling a long part and chopping it. So I wouldn’t look to hard into the emulation, just use it as an effect realizing it’s not going to make anything you do automatically… Read more »
Is this available in 2.0 in the maschine studio?
Yeah the engine options are still there.
Hey Joe, why didn’t you turn on the vintage mode on the new resampled waveform? Wouldn’t that add just a little more grit????
You can, I wanted to show how to get it sampled into the waveform instead of using it as an effect.
IT’S 2014… make this video public. 😉
Why would I do that? lol