What’s good MT fam? After I did a video on using Maschine as a module in Studio One 3, I got a question on how to get your melodies into Studio One if you’ve already done them in Maschine. Of course MIDI drag and drop is the answer here, and I put together a quick […]
Maschine 2.0 Tutorials
Tutorial videos covering the features and functionality of the Maschine platform starting with version 2.0
Using Maschine as a Multi-Timbral Module in Studio One 3
Hey what’s good fam! Got a question from a fam member on how to use Maschine as a multi-channel plugin in Studio One 3. Basically he wanted to be able to do all the sequencing in S1, and switch between tracks as needed without having to open up Maschine and switch between groups, sounds, etc. […]
Maschine 2.3.1 Update: Using browser favorites
Hey what’s good MT Fam? Just wanted to share a quick video I did regarding the new 2.3.1 update for Maschine. One of the new features is that you can now use favorites in the browser, which many users have been requesting for a long time. This makes it easier to find the stuff you […]
Maschine 2 Recording Linear Automation Across Multiple Scenes
Hey what’s good fam! Got a new tutorial for today for those that want to record more of a linear style of automation in Maschine. Even though Maschine is mainly pattern based, there’s actually a really easy way to record automation across multiple scenes and patterns. I show you how to do it in this […]
Using Maschine 2 as an Arp inside of your DAW
Hey what’s good fam? This tutorial is sort of a follow-up to the one I did on using Maschine as a chord or scale generator in your DAW. This one focuses on using Maschine 2’s arp function to trigger plugins or other instruments inside of your host. I’m using Ableton Live in this video but […]
Maschine Mikro how to open and close plugin interfaces from the controller
Hey what’s good MT fam? Got a quick tip here for Mikro users, I got a question about how to open (or close) a plugin’s interface directly from the hardware. Of course this option is different depending on which controller you’re using, so I wanted to make a quick video showing how to do this […]