Maschine 2.4.7 Visual Feedback for Audio and MIDI Activity in the Software

Yo what’s good MT fam? Just a really quick update to show you the new audio and MIDI visual feedback in Maschine 2.4.7 This is proabably the first thing most of you noticed when updating, but just in case you haven’t updated yet or didn’t notice, I wanted to highlight it. It’s a good way […]

Maschine 2.3 Software Interface Updates

Hey what’s good fam, here with a video on the new Maschine 2.3 software update. In this video I go over some of the new software enhancements that are geared more towards specific workflow tasks. I’m not focusing on the new fx or instruments, but some of the things that I feel enhance the usability […]

Using the sample record and sample history tab in Maschine 2.0

The main place you will be handling all of your sampling is from the record tab in Maschine 2.0 This is where all of your input is taken, where all of your sample history is stored, and where you start for editing and manipulating your sample content. It’s pretty similar to the original Maschine software […]

Understanding the sample edit section in Maschine 2.0

Sampling, slicing, and editing samples of course is a large part of what makes Maschine so fun Thankfully there have been some really nice workflow improvements in the editor tab of Maschine 2.0 One of the main options is the ability to choose a “selection range” which is independent of the play range. This options […]

Understanding the slice section in the Maschine 2.0 sampler

Sampling, specifically slicing, has always been a major part of Maschine. In Maschine 2.0 there have been a few changes in this area that make a bit more flexible. The ability to have your slice markers independent of each other means one slice doesn’t dictate the size or location of another. You also get better […]

Understanding the sampler zone map section in Maschine 2.0

There have been some improvements to the way you map and layer samples in Maschine 2.0 One of the main things in my opinion is the way you can view your samples in a list for quick layering. You also now have the ability to audition your samples from the keyboard in the map area […]

Understanding the group, pattern, and automation control section in Maschine 2.0

Another one of the main section in Maschine 2 that you will be using is the group/pattern area. This is where all of your sequencing is done, and where all of your sounds/kits will appear. This is also the section where you can draw in or edit automation and modulation data. There have been a […]

Understanding the Maschine 2.0 Channel and Macro section

The channel or “control” area has changed a little bit in Maschine 2.0, but we will make sure you understand it. The channel area is where you control the master, group, and sound level parameters as well as where you load your effects and plugins. (though these can also be loaded from the Maschine mixer […]